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More Technology Projects for the Classroom
By Allan Kaufman and Jim Flowers

This sequel to the popular Technology Projects for the Classroom presents 19 additional projects for middle- and high-school-level technology and science students. Materials needed for the projects are readily available and inexpensive.

Each project features background information—including real-world applications— safety precautions, detailed construction procedure, and study questions. For those who want to pursue further study, a Learning More section at the end of each project lists related print resources and web sites, as well as suggestions for conducting Internet searches.

Designed to be fun, as well as instructive, these projects will both challenge and motivate students.

The projects:

  • Question Dice (an introduction to processes involved in R & D and problem solving)
  • Packaging Design
  • Rimshot (a problem-solving exercise that introduces physics through the design and testing of a ping-pong ball launcher)
  • Designing and Testing a Model Car Frame
  • Plaster Balloon Sculpture
  • Solar Energy Collector
  • Astigmatism Diagnosis Graphic (an introductory drafting/CAD exercise)
  • Introduction to Microchips
  • CNC Draw (an easy-to-understand introduction to how CNC programming works that does not require expensive CNC equipment)
  • Model Glider
  • Usability Testing
  • Stop and Go Vehicle (an electronics project that introduces robotics concepts)
  • Sim CIM Sundaes (an introduction to how computer-integrated manufacturing works)
  • Emergency Electric Candle
  • Simple Sextant
  • Battery Comparator
  • Gyroscopes
  • Experimenting with Acrylic (an introduction to materials testing)

ISBN: 0-911168-99-0
160 pages; 5-1/2" x 8-1/2"; paperback

Teacher's Guide (PDF):
(Download instructions included in your email receipt)


Buy the set: Get Technology Projects for the Classroom and More Technology Projects for the Classroom plus a Teacher's Guide for each.

Package price: $29.95

Technology Projects
for the Classroom

By Allan Kaufman and Jim Flowers

This book presents 20 engaging projects for middle-school- and high-school-level technology students. Projects range in difficulty from basic to advanced, with degree of difficulty clearly specified. Each features background information—including real-world parallels and applications of related technology; safety precautions; detailed construction procedure; and study questions. All materials are readily available and most are inexpensive.

Designed to motivate as well as educate students, the projects are both fun and challenging. They are arranged under the categories of communication, production, transportation, and R & D/problem solving:

Production Projects

  • Room-Temperature Vulcanizing Silicone—The Cast Ring
  • Robotics—The Manipulator
  • Structures—The Geodesic Dome
  • Mass-Production Manufacturing—The Three-Piece Puzzle
  • Industrial Models—The Futuristic Product

Communication Projects

  • Information Storage and Retrieval—The Mechanical Database
  • Fiber-Optic Communication—The Firefly Communicator
  • Photography—The Pyramid Pinhole Camera
  • Electronics—The Electronic Ear
  • Electronics—The Mini Transmitter

Transportation Projects

  • Lighter-Than-Air Vehicles—The Hot-Air Balloon
  • Alternative-Energy Vehicles—The Commuter Scooter
  • Boats—The Solar-Powered Water Skimmer
  • Submarines—The Water Elevator

Research/Problem Solving

  • Manufacturing Research—The Five-Strut Connector
  • Problem Solving—The Twenty-Second Timer
  • Problem Solving—The Coin Sorter
  • Materials Science Research—The Hygrometer
  • Problem Solving and Product Design—The Foot Mouse
  • Problem Solving—The Acoustical Insulator

Reviewers' comments:

“Especially nice in these budget conscious times is the fact that these projects use readily available, inexpensive materials. . . . Another must-have publication from the people who publish Tech Directions magazine.”—The Technology Educator

“. . . designed to motivate, as well as educate.”—Curriculum Administrator

ISBN: 0-911168-92-3
134 pages; 5-1/2" x 8-1/2"; paperback

Teacher's Guide (PDF):
(Download instructions included in your email receipt)
ISBN: 0-911168-93-1

Exploring Solar Energy:
Principles and Projects

By Allan Kaufman

Intended for technology education teachers and students, this easy-to-understand book covers the major aspects of solar energy: passive solar energy, active solar energy, and solar electricity.

A project section provides step-by-step hands-on activities that let students apply principles discussed in the introductory chapters. Projects include a solar energy collector, a solar battery charger, a photocell alarm clock, and a solar energy meter. A list of suppliers, glossary of terms, and bibliography are included.

ISBN: 0-911168-60-5; 98 pages;
5-1/2" x 8-1/2"; paperback

Exploring Solar Energy, II:
Activities in Solar Electricity

By Allan Kaufman

In this sequel to his introductory book on solar energy, Allan Kaufman details the direct conversion of solar energy to electricity.

 Hands-on projects include a small-scale race car, a roving robot, a rechargeable flashlight, and a short-distance FM radio transmitter. Intended for technology teachers and students. A list of suppliers, glossary of terms, and bibliography are included.

ISBN: 0-911168-89-3
102 pages; 5-1/2" x 8-1/2"; paperback

Software for Technology and Engineering Education

time engineers

Time Engineers

Time Engineers™ is a unique educational game which teaches math, science, physics, plus history to students while time-traveling through 3D interactive environments. Time Engineers encourages trial-and-error experimentation, allowing students to adjust variable factors in their attempts to solve problems successfully.

For more details, click here.

Home Edition $19.95 (Single user)
Designed for students to play at home. Maximum number of copies allowed per customer is 2. CD-ROM jewel case only.

add to cart

Educational, Lab Pack, Site License, and School District Unlimited License editions are also available, which include the Classroom Guide.

Call 800-530-9673 x300 for details and pricing.

Handbook Two for Aerospace Education:
A Guide to Projects and Applications
Edited by John Paul Rossie

This handbook for technology educators provides a wealth of aerospace-related course materials and projects for both groups and individuals. Areas of aerospace addressed include rocketry, the space shuttle, gravity, astronomy, and life in space.

ISBN: 0-911168-80-X
398 pages; 8-1/2" x 11"; paperback